Adeel Bashir ← Back to selected work
Freelance client project

UNITY / WEBGL REACTION-DUEL MVP

Deadlock
Reaction Duel.

A browser-based Phase 1 prototype created to validate a fast, signal-based reaction duel before future expansion.

Deadlock Reaction Duel gameplay showing two cyberpunk gunslingers waiting for the draw signal
Deadlock Reaction Duel gameplay
My contribution

Making every
draw count.

I built the gameplay loop and supporting systems for this Unity WebGL MVP: reaction timing, a random draw signal, early-shot penalties, a computer-controlled opponent, and win/loss flow with quick rematches.

I also implemented the gameplay UI, menu screens, shooting animation, muzzle flash, hit feedback, audio integration, and browser build delivery.

Gameplay video

See the duel in motion.

A short gameplay overview of the Phase 1 prototype.

Prefer YouTube? Watch there

Gameplay systems
01

Reaction timing

A random draw signal and early-shot penalty make precise timing the core of each duel.

02

CPU opponent

A computer-controlled opponent uses its own reaction logic to create a repeatable single-player duel.

03

Combat feedback

Shooting animation, muzzle flash, hit feedback, and audio make the outcome clear at a glance.

04

Quick rematch

Win/loss flow and rematch controls keep the prototype focused on repeatedly testing the core loop.

Role
Freelance Unity Developer
Engine
Unity / C#
Platform
WebGL
Delivery
Phase 1 MVP
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