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UNITY / 3D HIGHWAY RACING

Velocity
Vortex.

A highway racing game with multiple modes, built around structured gameplay flow, animation systems, and responsive controls.

Velocity Vortex gameplay showing a car racing through highway traffic
Velocity Vortex gameplay
My contribution

Keeping the race
smooth and clear.

I worked as a Unity Game Developer, contributing to game design and UI flow, animation system implementation, gameplay architecture, mechanics, and special abilities.

A major focus was making the experience consistent as players moved between menus, game modes, and gameplay.

Game systems
01

Four game modes

Career, Endless, PvP, and Tournament modes run from a shared gameplay scene.

02

State handling

Mode-specific rules were separated while shared gameplay systems stayed reusable.

03

Animation systems

Animation states and transitions were structured to avoid glitches and conflicting states.

04

Slow-motion ability

A time-scaling ability helps with high-speed turns while preserving physics and animation behaviour.

Role
Unity Game Developer
Engine
Unity / C#
Genre
3D highway racing
Tools
Animator Controller · time scaling
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